Bad Company 2:n seitsemäs karttapaketti tuo viimein kaivattua vaihtelua. Paketti laajentaa moninpeliä neljällä uudella kartalla, joista kaksi on peräisin ensimmäisestä Bad Companysta. Sen suosituimmat kartat, Oasis ja Harvest Day, tulevat päivitettyinä laajentamaan BC2:n karttavalikoimaa kahden yksinpelistä napatun kartan, Cold Warin ja Heavy Metalin, lisäksi.
Kartoista vastuussa on karttasuunnittelija Cristian Pavel. Ohesta löydät hänen haastattelunsa, jossa kysellään muun muassa Oasiksen suosion syistä.
Karttapaketille ei ole vielä asetettu julkaisupäivää, mutta siihen tuskin on paria viikkoa kauempaa.
Samoin kuin aikaisemmin, PC:llä karttapaketti on ilmainen ja konsoleilla se vaatii uuden pelin mukana tulevan VIP-koodin omistamista.
Hi Cristian! As a level designer, what is it that you actually do?
How are you transforming Oasis from a BC1 map to a BC2 map?
Are you changing the map in any way? How is it different playing this new version of Oasis from the old one?
Do you have a favorite feature in this new version of Oasis that you could tell us about?
Why do you think Oasis is so loved by so many Battlefield players out there?
Lähde
Kartoista vastuussa on karttasuunnittelija Cristian Pavel. Ohesta löydät hänen haastattelunsa, jossa kysellään muun muassa Oasiksen suosion syistä.
Karttapaketille ei ole vielä asetettu julkaisupäivää, mutta siihen tuskin on paria viikkoa kauempaa.
Samoin kuin aikaisemmin, PC:llä karttapaketti on ilmainen ja konsoleilla se vaatii uuden pelin mukana tulevan VIP-koodin omistamista.
Hi Cristian! As a level designer, what is it that you actually do?
In short, balancing multiplayer gameplay on roughly built levels.
In detail, I would start with writing on paper the premises for a battle, the location, the setting, and the game mode(s) which suits that location. Then I would set up the level in a rough state, and getting it ready for a playtest. With the help from an artist, the level starts to get nicely shaped and pimped out while I update the gameplay experience according to playtest feedback until we can lock the level. Then it is ready to ship!
In detail, I would start with writing on paper the premises for a battle, the location, the setting, and the game mode(s) which suits that location. Then I would set up the level in a rough state, and getting it ready for a playtest. With the help from an artist, the level starts to get nicely shaped and pimped out while I update the gameplay experience according to playtest feedback until we can lock the level. Then it is ready to ship!
How are you transforming Oasis from a BC1 map to a BC2 map?
We look back at what made the level appeal to such a large number of players in BC1 and then we add even more good stuff so we can deliver an even greater experience.
We first get a blueprint of the original level, then recreate it in the editor and start replacing the old BC1 assets with the new and optimized ones from BC2. Think about the full destruction buildings and micro destruction materials like wood fences and concrete covers, which I know players love to tear apart.
Then we dress it up with suitable ambient sounds for each part of the level, new weather settings, a variety of sand storm effects, and an overall war ambient setting around the combat zone to remind you that this is not a field trip -- that you are part of an ongoing war when you play.
We first get a blueprint of the original level, then recreate it in the editor and start replacing the old BC1 assets with the new and optimized ones from BC2. Think about the full destruction buildings and micro destruction materials like wood fences and concrete covers, which I know players love to tear apart.
Then we dress it up with suitable ambient sounds for each part of the level, new weather settings, a variety of sand storm effects, and an overall war ambient setting around the combat zone to remind you that this is not a field trip -- that you are part of an ongoing war when you play.
Are you changing the map in any way? How is it different playing this new version of Oasis from the old one?
The map has not been changed drastically, so returning players will feel right at home the moment they step into this Oasis. The revised parts of the levels are minor. For example, the gold crates in BC1 were located on the rooftops, which we can't have now that entire buildings can collapse. So we had to put the crates on the ground in some places. Things like that.
The city part of the level was improved as well, around the main street where the center flag was located in BC1 Conquest. Rush mode keeps the same five bases, and Conquest has the same three flags setup in the center, although in BC2 the home bases cannot be captured like they could in BC1 [Where we had a total of five flags back then -- Editor's note]. We also introduced both Squad Deathmatch and Squad Rush in the city area to make the most of this part of the level.
The city part of the level was improved as well, around the main street where the center flag was located in BC1 Conquest. Rush mode keeps the same five bases, and Conquest has the same three flags setup in the center, although in BC2 the home bases cannot be captured like they could in BC1 [Where we had a total of five flags back then -- Editor's note]. We also introduced both Squad Deathmatch and Squad Rush in the city area to make the most of this part of the level.
Do you have a favorite feature in this new version of Oasis that you could tell us about?
When we looked at the last part of the level -- the city area -- it seemed a bit too flat, and we looked at ways to improve it without changing the layout of the buildings too much. We finally decided to raise the hillside of the city by a couple of meters, creating a terrace on one side of the main street. Think about the urban area in Arica Harbor. We tried the same recipe for Oasis now with great success, and I hope you will like it as much as I do.
Why do you think Oasis is so loved by so many Battlefield players out there?
Oasis contains what Battlefield is all about. A variety of vehicles, from helicopters to tanks, jeeps, and boats. It also has enough space to let players show their creativity when driving these vehicles. Oasis switches from open environment to close quarters urban combat in the last bases of the Rush game mode. This type of contrast in environment appeals to players, because it suits all four Battlefield classes, from sniper to assault.
Lähde
MAINOS
MAINOS
<<12>>
08.11.2010 14:29
#1
Team: [BS]
08.11.2010 14:37
#2
Mahtaako noi kartat olla yhtään laajempia kuin edelliset? ja missähän pelimuodossa tulevat... Yks conq, yks rush ja loput sqrush/sqdm.
08.11.2010 14:45
#3
08.11.2010 14:49
#4
08.11.2010 14:57
#5
PClle varmaan ilmanen. Saavat aika hyvän tilin tolla vietnam laajennuksella kuitenki.
Mahtaako noi kartat olla yhtään laajempia kuin edelliset? ja missähän pelimuodossa tulevat... Yks conq, yks rush ja loput sqrush/sqdm.
Heavy Metalin pitäs olla todella iso.
Team: [PG]
08.11.2010 15:15
#6
08.11.2010 15:31
#7
Origin: Battlefield: Bad Company multiplayer
Game modes: Rush, Conquest, Squad Rush, Squad Deathmatch
Map 2: Harvest Day
Origin: Battlefield: Bad Company multiplayer
Game modes: Rush, Conquest, Squad Rush, Squad Deathmatch
Map 3: Cold War
Origin: Battlefield: Bad Company 2 singleplayer
Game modes: Rush, Squad Rush, Squad Deathmatch
Map 4: Heavy Metal
Origin: Battlefield: Bad Company 2 singleplayer
Game modes: Conquest, Squad Rush, Squad Deathmatch
08.11.2010 15:41
#8
08.11.2010 16:13
#9
08.11.2010 16:18
#10
08.11.2010 16:55
#11
08.11.2010 17:02
#12
Team: [KJ]
08.11.2010 17:15
#13
Team: [BS]
08.11.2010 17:32
#14
Jess kyl ihan parhaimmat mapit ekasta BFBC:sta, miten noi muut map-packit esim. vietnam onks ne tulos pc:lle?
Vietmnam on latauslisäosa, joka julkastaan kaikille alustoille maksullisena. Karttapaketit on tullu ilmasina tähän asti ja varmaan tääki tulee.
08.11.2010 17:47
#15
Pääseekohä vetää taas 15-0 kaikki hs rundeja kuten hyvinä aikoina. Poks ja kukaa ei tiiä mitää ku ampuu mapin toiselta laidalta toisee. :)
08.11.2010 19:13
#16
Team: =WAR=
08.11.2010 19:59
#17
IW tyylillä 2 vanhaa mappia
Ja se hinta -> ilmainen
08.11.2010 20:25
#18
08.11.2010 22:28
#19
09.11.2010 17:25
#20
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