ET:QW:n Promod on päivittynyt uuteen 0.4 versioon. Uusi versio ottaa suuren harppauksen edellisestä versiosta, monet bugit on korjattu ja modiin on lisätty paljon uusia muokattavia ominaisuuksia.
ETQWPro v0.04 (9 MB).
Yksi mielenkiintoisimmista päivityksistä on Volcanon lyhentäminen vain kahteen ensimmäiseen objectiin, mikä toivottavasti tekee mapista paremman klaanimättöihin.
Muutoslista:
ETQWPro v0.04 (9 MB).
Yksi mielenkiintoisimmista päivityksistä on Volcanon lyhentäminen vain kahteen ensimmäiseen objectiin, mikä toivottavasti tekee mapista paremman klaanimättöihin.
And with this major update we hope that people that have quit ETQW will come back and try out the mod. Because we are getting closer and closer to ETQW as it should have been from a competitive perspective. And we have gone a long way in improving all sides of the gameplay. ETQWPro is a lot more about skill through precise aiming, more balance and less about spam / vehicle dominance. So if you ever tried ETQW and felt it was too spammy, aiming was off or that you felt the balance didn’t work in competition we recommend you try ETQWPro 0.4.
Muutoslista:
0.4
- Added a config, which should make it easier for you guys to create an own one!
- Weapon restrictions are added now
- Removed the scope effect of the strogg HUD
- If vehicles are forbidden in the last Objective stage, players will get ejected by the mod!
- Turret restrictions reworked and should work now
- Added clientside mapscripts!
- Implemented the vehicle rules! If the cvars are set, your team dont has to check for vehicles anymore
- Added the option to permit shooting in third person. (Switching positions is still allowed)
- Current Promod version will also be available in the Server Info!
- Added an "announcement" whenever anyone connects on the server. (No sneaky specs anymore)
- g_noTVChat now also available to clients!
- screenshots are now saved into the review folder
- fixed a spread Issue when jumping an shooting
- Cvars
- g_skipPostProcess skip SDs PostProcess, we want FPS
- g_skipAtmosphericEffects be sure to set this to 1 before you load the map, skips rain, snow etc
- g_disableTracers Show tracers?
- g_fastVolcano Lets Volcano end after the generator has been blown up
- g_useMapScripts Execs a cfg on every teamchange! mapscripts/<mapname_teamname>
- si_limitHog Only allow one hog at the same time
- si_limitDesecrator Only allow one Descrator at the same time
- si_limitCyclobs Only allow one Cyclob at the same time
- si_limitTrojan Only allow one Trojan / APC at the same time
- si_limitTitan Only allow one Titan at the same time
- si_heavyUseDelay Time in seconds after a killed or decay'd heavy vehicle is useable again
- si_allowTimerset Allow the clientside ETQWPRo timer
- si_allowLastObjectiveTitan Allow titan in the last objective
- si_allowLastObjectiveDesecrator Allow Desecrator in the last objective
- si_allowLastObjectiveCyclobs Allow Cyclobs in the last objective
- si_maxNukes Maximum number of hammer / dark matter
- si_maxMortar Maximum number of Plasma Mortar and rockets
- si_maxArty Maximum number of arty turrets
- Added a cvar that allows to gib bodies faster.
si_allowFastGib - allow or denie faster gib
si_gibScale - scale the damage a player gets when he get gibbed
si_gibCenterDistance - how near do players have to be to instant gib players with knifes
We suggest leaving those cvars to their default values
- Added a cvar which lets you control the "aim style".
si_aimstyle [0,...,2]
0 = vanilla ETQW
1 = ETQWPRO Spread Settings
2 = ET Spread Settings
- Added a cvar which lets you control the "movement style".
si_sprintstyle [0,...,1]
0 = vanilla ETQW
1 = allow to sprint while reloading
- Added a cvar which lets you auto lock Teams at match begin
si_AutoLockTeams [0,...,1]
- Added a lock and unlock command which lets a client
lock teams and prevent specs from joining!
- Added a timerset command which can be your very own
stopwatch.
- Made respawnTimer yellow
- Stopwatch is red
- Added a config, which should make it easier for you guys to create an own one!
- Weapon restrictions are added now
- Removed the scope effect of the strogg HUD
- If vehicles are forbidden in the last Objective stage, players will get ejected by the mod!
- Turret restrictions reworked and should work now
- Added clientside mapscripts!
- Implemented the vehicle rules! If the cvars are set, your team dont has to check for vehicles anymore
- Added the option to permit shooting in third person. (Switching positions is still allowed)
- Current Promod version will also be available in the Server Info!
- Added an "announcement" whenever anyone connects on the server. (No sneaky specs anymore)
- g_noTVChat now also available to clients!
- screenshots are now saved into the review folder
- fixed a spread Issue when jumping an shooting
- Cvars
- g_skipPostProcess skip SDs PostProcess, we want FPS
- g_skipAtmosphericEffects be sure to set this to 1 before you load the map, skips rain, snow etc
- g_disableTracers Show tracers?
- g_fastVolcano Lets Volcano end after the generator has been blown up
- g_useMapScripts Execs a cfg on every teamchange! mapscripts/<mapname_teamname>
- si_limitHog Only allow one hog at the same time
- si_limitDesecrator Only allow one Descrator at the same time
- si_limitCyclobs Only allow one Cyclob at the same time
- si_limitTrojan Only allow one Trojan / APC at the same time
- si_limitTitan Only allow one Titan at the same time
- si_heavyUseDelay Time in seconds after a killed or decay'd heavy vehicle is useable again
- si_allowTimerset Allow the clientside ETQWPRo timer
- si_allowLastObjectiveTitan Allow titan in the last objective
- si_allowLastObjectiveDesecrator Allow Desecrator in the last objective
- si_allowLastObjectiveCyclobs Allow Cyclobs in the last objective
- si_maxNukes Maximum number of hammer / dark matter
- si_maxMortar Maximum number of Plasma Mortar and rockets
- si_maxArty Maximum number of arty turrets
- Added a cvar that allows to gib bodies faster.
si_allowFastGib - allow or denie faster gib
si_gibScale - scale the damage a player gets when he get gibbed
si_gibCenterDistance - how near do players have to be to instant gib players with knifes
We suggest leaving those cvars to their default values
- Added a cvar which lets you control the "aim style".
si_aimstyle [0,...,2]
0 = vanilla ETQW
1 = ETQWPRO Spread Settings
2 = ET Spread Settings
- Added a cvar which lets you control the "movement style".
si_sprintstyle [0,...,1]
0 = vanilla ETQW
1 = allow to sprint while reloading
- Added a cvar which lets you auto lock Teams at match begin
si_AutoLockTeams [0,...,1]
- Added a lock and unlock command which lets a client
lock teams and prevent specs from joining!
- Added a timerset command which can be your very own
stopwatch.
- Made respawnTimer yellow
- Stopwatch is red
MAINOS
MAINOS
1
10.03.2008 15:01
#1
10.03.2008 17:08
#2
miks tossa ei tule Client vai pitääkö toi laitta ETQW peli tiedostoihin vaan?
Tuota, mitä ihmettä sinä oikein höpiset? Purat vain paketin ETQW:n kansioon. Ei base-kansioon, vaan ETQW:n kansioon. Sinne pitäisi sitten tulla etqwpro-kansio, ja modin pitäisi sitten toimia ihan valitsemalla pelissä Mods-valikosta ETQWPro. Jotenkin noin niissä ohjeissa taisi lukea, ja pakettikin oli sitä tyyppiä, että noin sen pitäisi kaiken kokemukseni mukaan mennä. Asennustiedostoako olisit vielä kaivannut? Kyllähän tuossa nimittäin aika selvät asennusohjeet oli.
Team: scene
10.03.2008 22:14
#3
1