ETQWPron, lähinnä kilpapelaamiseen tarkoitetun modifikaation julkaisu on hyvin lähellä. Eilen suoritetut testaukset paljastivat ainoastaan yhden suuremman luokan bugin, joten saanemme odottaa ensimmäistä versiota ETQWProsta lähiaikoina. Kehitystä voi seurata reaaliajassa IRC-kanavalla #ETQWPro @ Quakenet.
ETQWPro tulee tekemään pelistä paljon kevyemmän, ja sallii siten enemmän grafiikkoja karsivia cvareja. Esimerkiksi aseiden suuliekin saa nyt konsolikomennolla poistettua. Muita muutoksia ovat mm. ETProsta tuttu samanaikaisen leanauksen ja ampumisen estäminen, pistoolin/blasterin pienennetty hajonta, instagib veitsellä jne.
Sain käsiini erään BETA-version readmen, josta voi jo päätellä mitä tulevan pitää.
ETQWPro tulee tekemään pelistä paljon kevyemmän, ja sallii siten enemmän grafiikkoja karsivia cvareja. Esimerkiksi aseiden suuliekin saa nyt konsolikomennolla poistettua. Muita muutoksia ovat mm. ETProsta tuttu samanaikaisen leanauksen ja ampumisen estäminen, pistoolin/blasterin pienennetty hajonta, instagib veitsellä jne.
Sain käsiini erään BETA-version readmen, josta voi jo päätellä mitä tulevan pitää.
Version: 0.01beta5
Date: XX
Website: http://www.etqwpro.net
--------------
| Introduction |
--------------
This mod enhances the competitive side of ETQW, allowing for customization and tweaking towards a more skill based gameplay.
It's aim is to help both - admins and players - in the competitive arena and we hope you enjoy it and find its functions useful.
--------------
| Installation |
--------------
Unzip the etqwpro-<version>.zip in the root etqw directory, with
folders enabled. You should have a newly created directory named
"etqwpro".
----------
| Starting |
----------
Start the game with the following commandline:
etqw.exe +set fs_game etqwpro +set com_useBinaryDecls 2 +set si_pure 0
You can also use the "Start ETQWPro.bat" batch in the etqwpro directory
to start the game.
----------
| Features |
----------
- New commands, have a look at commands.txt
- Aliases for commands to make it easier for players that played other
games before
- New server cvars to restrict the gameplay, have a look at commands.txt
- Command fixes like "ClientClass" for describing the different classes, introducing a simpler and easier to use system for creating for example a class script
- Fixed glitches when trying to enter a vehicle
- All players are automatically in the same fireteam
- Automatic demo recording
- Louder headshot hit sound
- Visual tuning commands, like the possibility to disable muzzle flash
-----------------------
| Gameplay changes |
-----------------------
- Pistol / Blaster spread decreased
- Gibbing is faster now, instant gibbing with knife/spikes when aimed at the head
- Spawn protection for spawning in spawnhosts is decreased to 1.5s
- Stroyent tool is now faster to use (half of the initial time)
- Pistol / Blaster spread decreased
- Supply crates no longer supply grenades
- Hitting the head with knife/spikes does more damage
- Removed radar of third eye cam and mcp
-----------------------
| Map changes |
-----------------------
- All GDF spawn times on volcano have been set to 30 seconds to balance the map.
- GDF spawn time for last objective on Salvage has been set to 35 seconds.
- Strogg spawn time for last objective on Salvage has been set to 15 seconds.
...........................................
commands.txt
--------------------------------
| Client Commands & Client CVars |
--------------------------------
clientclass - Select class and weapon for next spawn, for example bind f1 clientclass "0 1" will select soldier/aggressor with 2. weapon
g_autorecord - Automatically records a demo
g_autoScreenshot - Make automatically a screenshot of the scoreboard on the end of the round
g_disableMuzzleFlash - Disable muzzle flash of weapons
ready - Readies the player
readyteam - Readies all members on the team to start a match
setspawnpoint - Selects the spawnpoint for next respawn, 0 = mainbase
teamready - Readies all members on the team to start a match
unready - Unreadies the player
--------------------------------
| Server Commands & Server CVars |
--------------------------------
si_allowAttack3rdPerson - Allows players to attack in 3rd person view
si_allowAttackLean - Allows players to attack while leaning
si_allowLean - Allows players to lean
si_allowProne - Allows players to go prone
si_allowRadar - Allows infiltrators to deploy a radar
si_allowVehicles - 1 = no air vehicles, 2 = only icarus, 3 = forbid all, 4 = allow all
si_allowVehicleAnansi - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleBadger - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleBumblebee - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleDesecrator - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleGoliath - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleHog - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleHornet - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleHusky - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleIcarus - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehiclePlatypus - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleTitan - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleTrojan - 1 = vehicle allowed; 0 = vehicle disabled
si_maxAPT - -1 = unlimited APT 0 = no APTs allowed n = max APTs allowed per team
si_maxAVT - -1 = unlimited AVT 0 = no AVTs allowed n = max AVTs allowed per team
si_maxAIT - -1 = unlimited AIT 0 = no AITs allowed n = max AITs allowed per team
si_maxSnipers - -1 = unlimited snipers 0 = no snipers n = max snipers allowed per team
si_maxHeavyWeapons - -1 = unlimited heavy weapons(Hyperblaster/GPMG) 0 = no heavy weapons(Hyperblaster/GPMG) n = max heavy weapons(Hyperblaster/GPMG) allowed per team
si_maxSnipers - -1 = unlimited rocket launchers 0 = no rocket launchers n = max rocketlaunchers allowed per team
---------------
| ClientClasses |
---------------
0 = Soldier / Aggressor
1 = Medic / Technician
2 = Engineer / Constructor
3 = Field Ops / Oppressor
4 = Covert Ops / Infiltrator
Weapon classes are starting with 0 for the first weapon.
Date: XX
Website: http://www.etqwpro.net
--------------
| Introduction |
--------------
This mod enhances the competitive side of ETQW, allowing for customization and tweaking towards a more skill based gameplay.
It's aim is to help both - admins and players - in the competitive arena and we hope you enjoy it and find its functions useful.
--------------
| Installation |
--------------
Unzip the etqwpro-<version>.zip in the root etqw directory, with
folders enabled. You should have a newly created directory named
"etqwpro".
----------
| Starting |
----------
Start the game with the following commandline:
etqw.exe +set fs_game etqwpro +set com_useBinaryDecls 2 +set si_pure 0
You can also use the "Start ETQWPro.bat" batch in the etqwpro directory
to start the game.
----------
| Features |
----------
- New commands, have a look at commands.txt
- Aliases for commands to make it easier for players that played other
games before
- New server cvars to restrict the gameplay, have a look at commands.txt
- Command fixes like "ClientClass" for describing the different classes, introducing a simpler and easier to use system for creating for example a class script
- Fixed glitches when trying to enter a vehicle
- All players are automatically in the same fireteam
- Automatic demo recording
- Louder headshot hit sound
- Visual tuning commands, like the possibility to disable muzzle flash
-----------------------
| Gameplay changes |
-----------------------
- Pistol / Blaster spread decreased
- Gibbing is faster now, instant gibbing with knife/spikes when aimed at the head
- Spawn protection for spawning in spawnhosts is decreased to 1.5s
- Stroyent tool is now faster to use (half of the initial time)
- Pistol / Blaster spread decreased
- Supply crates no longer supply grenades
- Hitting the head with knife/spikes does more damage
- Removed radar of third eye cam and mcp
-----------------------
| Map changes |
-----------------------
- All GDF spawn times on volcano have been set to 30 seconds to balance the map.
- GDF spawn time for last objective on Salvage has been set to 35 seconds.
- Strogg spawn time for last objective on Salvage has been set to 15 seconds.
...........................................
commands.txt
--------------------------------
| Client Commands & Client CVars |
--------------------------------
clientclass - Select class and weapon for next spawn, for example bind f1 clientclass "0 1" will select soldier/aggressor with 2. weapon
g_autorecord - Automatically records a demo
g_autoScreenshot - Make automatically a screenshot of the scoreboard on the end of the round
g_disableMuzzleFlash - Disable muzzle flash of weapons
ready - Readies the player
readyteam - Readies all members on the team to start a match
setspawnpoint - Selects the spawnpoint for next respawn, 0 = mainbase
teamready - Readies all members on the team to start a match
unready - Unreadies the player
--------------------------------
| Server Commands & Server CVars |
--------------------------------
si_allowAttack3rdPerson - Allows players to attack in 3rd person view
si_allowAttackLean - Allows players to attack while leaning
si_allowLean - Allows players to lean
si_allowProne - Allows players to go prone
si_allowRadar - Allows infiltrators to deploy a radar
si_allowVehicles - 1 = no air vehicles, 2 = only icarus, 3 = forbid all, 4 = allow all
si_allowVehicleAnansi - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleBadger - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleBumblebee - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleDesecrator - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleGoliath - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleHog - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleHornet - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleHusky - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleIcarus - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehiclePlatypus - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleTitan - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleTrojan - 1 = vehicle allowed; 0 = vehicle disabled
si_maxAPT - -1 = unlimited APT 0 = no APTs allowed n = max APTs allowed per team
si_maxAVT - -1 = unlimited AVT 0 = no AVTs allowed n = max AVTs allowed per team
si_maxAIT - -1 = unlimited AIT 0 = no AITs allowed n = max AITs allowed per team
si_maxSnipers - -1 = unlimited snipers 0 = no snipers n = max snipers allowed per team
si_maxHeavyWeapons - -1 = unlimited heavy weapons(Hyperblaster/GPMG) 0 = no heavy weapons(Hyperblaster/GPMG) n = max heavy weapons(Hyperblaster/GPMG) allowed per team
si_maxSnipers - -1 = unlimited rocket launchers 0 = no rocket launchers n = max rocketlaunchers allowed per team
---------------
| ClientClasses |
---------------
0 = Soldier / Aggressor
1 = Medic / Technician
2 = Engineer / Constructor
3 = Field Ops / Oppressor
4 = Covert Ops / Infiltrator
Weapon classes are starting with 0 for the first weapon.
MAINOS
MAINOS
1
31.01.2008 19:33
#1
Team: (º¿º)
01.02.2008 00:00
#2
"This mod enhances the competitive side of ETQW, allowing for customization and tweaking towards a MORE SKILL BASED GAMEPLAY"
Pelin kehityksessä ollaan päästy hyville raiteille heti alkuunsa toivottavasti jatkuu ja lujalla vauhdilla.
Uusia,parempia mappeja peli kaipaisi kovasti myös.
1