cp_greenvalley_b4a
Ja loput tulevatkin sitten englanniksi. Suora copypaste muilta forumeilta.
Tarmo Malmi
cp_greenvalley.
Greenvalley is a 5-point CP map based somewhat to Granary and Badlands. The map is intended for a competitive setting first and I don't even know how it would fit to public-servers. We'll see when someone tries that.
B3 (competition entry):
cp_greenvalley_b3.7z: http://www.nocrits.com/maps/cp_greenvalley_b3.7z
cp_greenvalley_b3.bsp.bz2: http://www.nocrits.com/maps/cp_greenvalley_b3.bsp.bz2
(map version released 27.3.2009)
Imuroi B4a: Fixed some things.
(map version released 3.4.2009)
7zip: cp_greenvalley_b4a.7z
bzip2 cp_greenvalley_b4a.bsp.bz2
B4 Pictures:
ETF2L: http://etf2l.org/forum/mapcomp/topic-1955/
FPSBanana: http://www.fpsbanana.com/maps/87403
Steam Forums: http://forums.steampowered.com/forums/showthread.php?t=831397
TF2Maps.net: http://forums.tf2maps.net/showthread.php?t=6057
Some tactics, which we have been using in few “private”mixes while testing the map.. (sorry for typos and stuff ;) )
1st. Heavy is rather dominant on the defence, due the lack of distances, sasha deals damage quite effectively. You can either stand with the heavy on the topfloor (top left in the view of defence) and use the height advantage
if opposing team are attacking from left side. Or stand on the “pad” (where cp is, just abit more forward), so heavy is really close to everything (with the minus, he is REALLY close to everything and easily gets spammed)
Demoman can sticky every door, if he likes to, but he can aswell spam from different doors to the opposing team. Sniper can be annoying on the last cp, as he can stand on the spawndoor and change class quite fast if he isnt much
value (read. didnt hit, or getting spammed).
2nd. You can defend on top of hill at the 2nd, blocking the doors where the opposing team might attack. Keep the scouts at the low right route, so the opposing team cant flank your team that easily. Spy is an option to get the medic from the opposing
team due the width of the corridors. Sniper is effective aswell, as there is enough distance to be on top of the 2nd cp and getting almost clear shot to the attacking teams corridor.
3rd. Which is rather medium sized, but with spots where snipers can dominate the area. Though, its small enough to get scout to annihiliate the sniper by going behind by sneaking next to rockwalls.
Heavy have been succesfully used through the whole map, which gives a feeling that the map is narrow and tight enough to get heavy back in action, though big and open to use sniper to kill important targets from distance.
There is enough routes to get scout to backcap, or flanking behind to kill the medic.
4th. 3+1 route to 4th, when the main route goes through the house. Though, you can attack aswell from the bottom floor, which gets you to 1st to 2nd cp house and attack from behind, if you are successful at flanking. There is a window in the 2nd to 3rd cp
house, where you can practise sniping or going through with the spy.
5th. there is 4 routes where to attack the last cp of the map. You can easily shoot with the sniper from the 2nd floor, either from balcony or the middle door with the stairs. Spy is an option, which i could easily favor, as you can get to the cp cloaked quite
easily, because the length from the cp is rather short from the 1st to 2nd cp area (the house). Or, either come from some door, pop the uber and kill people.
B3 (competition entry):
cp_greenvalley_b3.7z: http://www.nocrits.com/maps/cp_greenvalley_b3.7z
cp_greenvalley_b3.bsp.bz2: http://www.nocrits.com/maps/cp_greenvalley_b3.bsp.bz2
(map version released 27.3.2009)
Imuroi B4a: Fixed some things.
(map version released 3.4.2009)
7zip: cp_greenvalley_b4a.7z
bzip2 cp_greenvalley_b4a.bsp.bz2
ETF2L: http://etf2l.org/forum/mapcomp/topic-1955/
FPSBanana: http://www.fpsbanana.com/maps/87403
Steam Forums: http://forums.steampowered.com/forums/showthread.php?t=831397
TF2Maps.net: http://forums.tf2maps.net/showthread.php?t=6057
Tarmo Malmi
cp_greenvalley.
Greenvalley is a 5-point CP map based somewhat to Granary and Badlands. The map is intended for a competitive setting first and I don't even know how it would fit to public-servers. We'll see when someone tries that.
B3 (competition entry):
cp_greenvalley_b3.7z: http://www.nocrits.com/maps/cp_greenvalley_b3.7z
cp_greenvalley_b3.bsp.bz2: http://www.nocrits.com/maps/cp_greenvalley_b3.bsp.bz2
(map version released 27.3.2009)
Imuroi B4a: Fixed some things.
(map version released 3.4.2009)
7zip: cp_greenvalley_b4a.7z
bzip2 cp_greenvalley_b4a.bsp.bz2
B4 Pictures:
ETF2L: http://etf2l.org/forum/mapcomp/topic-1955/
FPSBanana: http://www.fpsbanana.com/maps/87403
Steam Forums: http://forums.steampowered.com/forums/showthread.php?t=831397
TF2Maps.net: http://forums.tf2maps.net/showthread.php?t=6057
Some tactics, which we have been using in few “private”mixes while testing the map.. (sorry for typos and stuff ;) )
1st. Heavy is rather dominant on the defence, due the lack of distances, sasha deals damage quite effectively. You can either stand with the heavy on the topfloor (top left in the view of defence) and use the height advantage
if opposing team are attacking from left side. Or stand on the “pad” (where cp is, just abit more forward), so heavy is really close to everything (with the minus, he is REALLY close to everything and easily gets spammed)
Demoman can sticky every door, if he likes to, but he can aswell spam from different doors to the opposing team. Sniper can be annoying on the last cp, as he can stand on the spawndoor and change class quite fast if he isnt much
value (read. didnt hit, or getting spammed).
2nd. You can defend on top of hill at the 2nd, blocking the doors where the opposing team might attack. Keep the scouts at the low right route, so the opposing team cant flank your team that easily. Spy is an option to get the medic from the opposing
team due the width of the corridors. Sniper is effective aswell, as there is enough distance to be on top of the 2nd cp and getting almost clear shot to the attacking teams corridor.
3rd. Which is rather medium sized, but with spots where snipers can dominate the area. Though, its small enough to get scout to annihiliate the sniper by going behind by sneaking next to rockwalls.
Heavy have been succesfully used through the whole map, which gives a feeling that the map is narrow and tight enough to get heavy back in action, though big and open to use sniper to kill important targets from distance.
There is enough routes to get scout to backcap, or flanking behind to kill the medic.
4th. 3+1 route to 4th, when the main route goes through the house. Though, you can attack aswell from the bottom floor, which gets you to 1st to 2nd cp house and attack from behind, if you are successful at flanking. There is a window in the 2nd to 3rd cp
house, where you can practise sniping or going through with the spy.
5th. there is 4 routes where to attack the last cp of the map. You can easily shoot with the sniper from the 2nd floor, either from balcony or the middle door with the stairs. Spy is an option, which i could easily favor, as you can get to the cp cloaked quite
easily, because the length from the cp is rather short from the 1st to 2nd cp area (the house). Or, either come from some door, pop the uber and kill people.
B3 (competition entry):
cp_greenvalley_b3.7z: http://www.nocrits.com/maps/cp_greenvalley_b3.7z
cp_greenvalley_b3.bsp.bz2: http://www.nocrits.com/maps/cp_greenvalley_b3.bsp.bz2
(map version released 27.3.2009)
Imuroi B4a: Fixed some things.
(map version released 3.4.2009)
7zip: cp_greenvalley_b4a.7z
bzip2 cp_greenvalley_b4a.bsp.bz2
ETF2L: http://etf2l.org/forum/mapcomp/topic-1955/
FPSBanana: http://www.fpsbanana.com/maps/87403
Steam Forums: http://forums.steampowered.com/forums/showthread.php?t=831397
TF2Maps.net: http://forums.tf2maps.net/showthread.php?t=6057
Aihetta on muokattu: 03.04.2009 22:28
MAINOS
MAINOS
Upeaa työtä, ei voi muuta sanoa. Olisi kiva päästä testaamaan tätä joskus porukalla niin huomais taistelumaisemiesi erottuvan muiden joukosta paremmin.
P.S. Itse olen tosin ollut viime aikoina laiska tekemään mappien puolella uutisia, pahoittelen siitä. Hyvä kumminkin että on ihmisiä, jotka jaksavat tuoda tuotoksiaan tänne asti.
P.S. Itse olen tosin ollut viime aikoina laiska tekemään mappien puolella uutisia, pahoittelen siitä. Hyvä kumminkin että on ihmisiä, jotka jaksavat tuoda tuotoksiaan tänne asti.
Osallistu keskusteluun ja rekisteröidy sivustolle.