TF2 päivityslista
Huhtikuu 30, 2008
Team Fortress 2 Client
- Removed TF2 achievement console commands
Team Fortress 2 Server
- Fixed clients being able to trigger sv_soundscape_printdebuginfo on the server
- Fixed potential "nuke" exploit in rcon subsystem
Huhtikuu 29, 2008
Source Engine
- Improved particle performance on multi-core machines
- Added FOV slider to Options | Video | Advanced for all games (moved there from TF2's multiplayer options)
- Fixed surround sound initialization problems with new speaker modes defined in Vista
Team Fortress 2
- Added Goldrush
- Added Character Info and Loadout to the main menu
- Added 39 Medic achievements
- Added unique Medic items:
--> The Blutsaugher, The Kritzkrieg, and The Ubersaw
- Added new attack animations to most melee weapons
- Added new speech for the Heavy and Demoman
- Added Stopwatch mode to Tournament mode
--> Automatically used on Attack/Defense maps
- Teleporter effect no longer shows up on invisible or disguised Spies
- Spies disguised as their own team can now capture control points
- Increased force taken by pipebombs by bullets and explosions
- Target ID hud is now colored red or blue to match the spectator target
- Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts
- Fixed exploit where clients could start benchmark mode on servers
- Fixed drowning exploit that allowed players to regenerate health
- Fixed reload exploit that allowed plays to fire instantly after switching weapons
- Fixed flamethrower bug where a player flush against a wall couldn't be lit on fire from the front
- Fixed invulnerability overlay not drawing if the invuln player was previously on fire
- Fixed "times used" entry in teleporters maxing out at 32
- Fixed rare client crash on level change during control point capturing
- Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements
- For mapmakers:
--> Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
--> Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
--> Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules
--> Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint
- Granary
--> Added setup time logic, and gates to the middle
--> Fixed an overlay alignment bug on one of blue's gate signs
--- Minor lighting fixes in red/blue spawns
- 2Fort
--> Added medium ammo and health to basement hallways
--> Added small ammo and health to top of spiral
--> Fixed a clip brush exploit outside blue sniper deck
--> Fixed number "2" overlay on front of red base not being assigned to the brush face
Portal
- Fixed a rare crash related to bone setup
Huhtikuu 2, 2008
Team Fortress 2
- Fixed Linux dedicated server crash on map change
Huhtikuu 1, 2008
Team Fortress 2
- Added Custom Tab explanation dialog to be shown the first time the server browser is opened
- Changed Medigun Ubercharge meter to drain faster for each target that still has Ubercharge beyond your current target. This means there is a penalty for having multiple people being Ubercharged at one time
- Fixed crouch-jump exploit that allowed players to get outside of the world
- Fixed bad characters in the chat string when achievements are announced in languages other than English
- Fixed a few instances of truncated text in the menus and dialogs for languages other than English
- Fixed problem that was preventing some dedicated servers from uploading gamestats
- Fixed scoring bug during Sudden Death when the map timelimit is triggered
- Added the string "(extra slot was added for SourceTV)" when maxplayers is increased for SourceTV
Maaliskuu 20, 2008
Team Fortress 2
- Updated versions of CP_Dustbowl, CP_Badlands, and CTF_Well with several exploit fixes
- Fixed Linux build not handling FCVAR_REPLICATED and FCVAR_NOTIFY cvars correctly
- Plugged an exploit where the server could send executable code to the client
- Fix client crash on exit while processing game stats
- Updated the Stats Summary screen to remember your previous selections each time you open the menu and while changing levels
- Added mp_stalemate_at_timelimit ConVar for server admin to allow SuddenDeath when mp_timelimit hits on non-Valve maps
- Updated CTF mode to remember the player who stole the intelligence from the enemy base and reward that player if the flag is captured by someone else
- Replace underscores in map names with spaces so custom maps with names like cp_gravel_pit will show as "GRAVEL PIT"
- Hitting F4 while the tournament mode "Ready" countdown is active won't automatically set a team to "Not Ready"
- Fixed auto-screenshots not being taken at the end of the map during tournament mode
- Fixed gates being closed during the pre-round time during tournament mode
- Fixed GetDynamicBaseline crash
- Fixed rare animation triggered sound crash
Maaliskuu 13, 2008
Team Fortress 2
- Fixed Linux dedicated server map load problems on certain Athlon processors
Maaliskuu 6, 2008
Team Fortress 2
- Removed sv_alltalk from the list of convars that affect custom server tags
- Fixed Demoman grenades not hurting the shooter if fired at point blank range against a target
- Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended
- Fixed Sudden Death "seconds have passed" string not including the amount of seconds that have passed
- Fixed Internet and Custom tabs in the Server Browser not correctly displaying the server information for servers when going back and forth between the two tabs
- Updated the URL used for the "Click for more info on custom servers" link on the Custom tab
- Fixed a crash for a sound channel getting created without wavedata
- Fixed Setup timer not showing the correct percentage in the circular progress bar
- Fixed being able to enter a "spectate" command in the client console to join team Spectator when mp_allowspectators is set to 0
- Fixed SourceTV servers not being displayed in the Spectate tab for servers with custom server tags
- Fixed servers with maxplayers <= 24 that are running SourceTV having the "increased_maxplayers" tag added for their server
- Added mp_tournament_restart command to be used with Tournament Mode (mp_tournament). This can be used at any time to return to the "Waiting for Teams" state
- When a tournament match ends it now returns to the "Waiting for Teams" state
Helmikuu 29, 2008
Team Fortress 2
- Fixed Internet and Custom tabs in the ServerBrowser not correctly displaying the server info when going back and forth between the two tabs
Helmikuu 28, 2008
Added "Custom" tab to the server browser
- Servers can now specify metatags describing the custom rules they've adopted
- Players can use tag filtering to find servers running the custom rules they want to play
- Added options for servers who want to become custom games: Disable critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24
Initial release of Tournament mode (mp_tournament)
- UI for handling team naming, ready mode, and win results
- Disables team player limits, autobalancing, and intermission
Class balancing
- Reduced Soldier's maximum rocket reserve ammo from 36 to 16
- Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
- Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24
General
- Added protection against voice command spamming. Dramatic reduction in teleporters needed
- Fixed mp_timelimit ending the map during the middle of a round on maps like Dustbowl and GravelPit
- Fixed "lastdisguise" command not remembering if you were disguised as your own team
- Added "Toggle Disguise Team" binding in Options->Keyboard to toggle the disguise team for the Spy's PDA
- Changed PDA menus to accept keys bound to "slot1", "slot2", etc., and "slot10" cancels
- Fixed Spectator targetID not using team colors
- Changed team autobalance code to not balance the teams when the active round timer shows less than 60 seconds
- Fixed "-maxplayers" on the command line not correctly setting the maxplayers value for the server
- Fixed Badlands never having Sudden Death triggered
- Fixed Engineer being able to detonate buildings that are being sapped
- Changed Engineer buildings to detonate when a player disconnects instead of blinking out
- Fixed potential client crash for players being healed by a Medic or dispenser
- Made several improvements to server-side stat reporting (not related to individual player stats)
Helmikuu 19, 2008
Team Fortress 2
- Fixed Badlands exploits and missing textures
- Fixed tv_enable resetting maxplayers value
- Fixed a case where a spy stabbing from the front of a player would score a backstab
- Fixed stats being reported incorrectly for some players
- Dropped weapons now replenish half of your max ammo when picked up
- Added exec'ing a cfg\.cfg file on the client when you select a class to play (for real this time!)
- Reverted mp_forcecamera changes from previous release and set TF2 default back to 1
Helmikuu 15, 2008
Team Fortress 2
- Fixed server crash with mp_forcecamera set to 1 (reverted to pre-release behavior)
- Fix stat records sometimes being attributed to the wrong class
- Fixed the SourceTV changes not working unless servers launched with +tv_enable 1 in the command line
- Game server will now try 32 sequential ports to start up on if they are all originating on the same machine. Previously it would stop at 10
Helmikuu 14, 2008
Source Engine
- Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly
- Optimized some particle systems to improve performance on some hardware configurations
- Player stats are now sent up as they change, rather than when the player dies
- Improved playback of sub-frame sounds
- Fixed a crash caused by alt-tabs during map load
- Eliminated unnecessary temporary memory allocation in scenefilecache
Team Fortress 2
- Badlands released
- Changes to Dustbowl
--> Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire
--> Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the "ceiling" clip
--> Fixed a gap behind stage 1, cap 1 house
--> Fixed a high perch on stage1 cap1 house roof
--> Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier)
--> Fixed a few places where rockets/demoman pipes could pass through non-solid models
--> Sealed up a gap over stage1 lower startgate
--> Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them
- Changes to Capture the Flag Well
--> Fixed trains not starting on map spawn
--> Removed cap association from red spawns that were spamming console
- Changes to Granary
--> Removed spawn timing advantage from the middle (from -3 to 0)
--> Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe)
--> Fixed a few places where players could get stuck between containers and silos
--> Adjusted playerclips on red container that made it appear like players were floating
- Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit
- Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events
- Added flamethrower "sizzle" sound when the Pyro is hitting a target
- Updated explosion debris to be a bit darker
- Fixed idle players not being kicked from the server if mp_allowspectators was set to 0
- Added ctf_well to the default mapcycle.txt file
- Added ctf_well to the default motd.txt file
- Fixed floor tile material type
- Fixed some weapon damage info missing from TF2 game stats
- Made some small changes to the Demoman viewmodel that were causing performance problems
- Added exec'ing a .cfg file on the client when you select a class to play.
- Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.
- Added server log entry for buildings destroyed by their owner
- Fixed sentry gun shadows being clipped
- Updated glass material
SourceTV
- SourceTV now uses a hidden slot on the game server. This allows for 24 player servers to also have a SourceTV proxy connected to it
- Fixed Pyro's flamethrower flames not showing up in SourceTV
Tammikuu 25, 2008
Team Fortress 2
- Added new capture the flag map CTF_Well
- Added Spanish map descriptions
- Added new option to auto-save a scoreboard screenshot at the end of a map to the Multiplayer->Advanced dialog
- Added more particle optimizations for mid range and low end hardware
- Updated CP_GravelPit to fix all known exploits and changed the scoring method to score per capture rather than per round
- Updated "nextlevel" CVAR to trigger a changelevel at the end of the current round (not mini-round)
- Fixed SourceTV demo recording problem
- Fixed mp_stalemate_enable not preventing Sudden Death mode on some maps
- Fixed a couple cases where player stats were not being recorded correctly
- Fixed some log entries being truncated
- Fixed crash caused by trying to import a custom player spray
- Removed the "Reset Stats" button from the Player Stats screen
Tammikuu 15, 2008
Team Fortress 2
- Fixed medigun effect not being removed if the medic changed class while healing
- Fixed being able to zoom too quickly after firing a zoomed shot
Tammikuu 14, 2008
Team Fortress 2
- Added new option for medigun beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
- Added new option for the sniper rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot
- Added "nextlevel" server cvar. If set to a valid map name, server will change to that map during the next changelevel
- Fixed PerfUI being used as a type of wall-hack on servers without sv_cheats set to 1
- Reduced Granary spawn advantage for capping the middle point
- Fixed players turning into "Scout" model after lagouts (and a variety of related issues, such as disappearing doors)
- Fixed obscure crash related to resolution changing
Tammikuu 7, 2008
Team Fortress 2
- Added an option in the Options->Multiplayer dialog to filter custom game files being downloaded from servers
- Fixed cases where ragdolls were falling through the world
- Graphics optimizations for mid and low end hardware
- Fixed players blocking doors in Well
- Fixed engineer building in exploit areas on final caps in Well
- Increased starting round timer to 10 minutes in Well
Joulukuu 31, 2007
Team Fortress 2
- Fixed "CUtlLinkedList overflow!" crash
- Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
- Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
- Fixed sniper quick-switch exploit allowing them to avoid zoom/unzoom times
- Fixed an exploit allowing players to spawn into the enemy territory at the start of a round
- Fixed syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations
- Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black
Joulukuu 22, 2007
Team Fortress 2
- Fixed an audio problem in the previous update where sound corruption could occur on some systems
Joulukuu 21, 2007
Team Fortress 2
- Restricted sound engine updates to a max of 100fps
- Fixed the problem with mp_maxrounds not correctly counting the number of rounds for Dustbowl after the scoring change
- Fixed cloaked/disguised/disguising spy reporting his achievements to everyone else
- Added the ability for servers to have map-specific .cfg files in the cfg folder (missed in yesterday's release notes)
Joulukuu 20, 2007
Team Fortress 2
- Sudden Death mode is now a server option (a convar) and defaults to OFF
- Sapped buildings now take slightly less damage from the Spy who sapped them
- The Medic's Medigun now charges at an increased rate during Setup time, to remove the need for self-damage grinding
- Fixed an rcon/console command that could cause server crashes
- Prevented players from playing the "civilian" class
- Prevented players from hiding their name in the scoreboard
- Fixed exploit where the Medigun UberCharge wouldn't drain if you switched weapons
- Fixed decals not being correctly applied to the world in some cases
- Fixed critical bullet tracers not being visible to players other than the firer
- Fixed first person spectator view of the Spy watch not showing the correct cloak value
- Fixed the teleporter's player shaped particles not drawing
- Fixed the flamethrower stuttering when firing directly into a building
- Fixed a rare crash that can happen when a player being healed leaves the server suddenly
- Fixed rocket trail effects sometimes existing permanently in world
- Added effects to players when they earn an achievement, visible to other players nearby
- Tweaked achievement HUD fonts and color palette for more readability
- Improved stat gathering for map play times to increase accuracy
- Improved stat gathering around draws to better understand why they're occurring
- Fixed occasional misreporting of syringe gun & fireaxe damage distances to the stats system
- Fixed an occasional crash caused by an achievement not being found during a game announcement
Dustbowl
- Now waits until either team wins fully before changing to another map on server timelimit expiring
- Teams now score a point per captured control point, rather than per sub round
- Prevented Demomen being able to launch grenades into the stage three alleys while standing at the final cap point
- Fixed gaps in stage gates that allowed snipers to kill defenders during setup
- Fixed several model and brush perch exploits in stage three
- Added stair access to the upper area in stage three after the first cap
- Limited line-of-sight at the first control point in stage 3 to remove a griefable sniper spot
Source Engine
- Fixed some audio buffer support issues with Vista
- WorldVertexTransition under dxlevel 80 + 81 now correctly uses vertex alpha to blend the two textures
- Improved the console in the graphical UI version of the dedicated server
SourceTV
- Relay proxies can now record demos now with tv_autorecord 1
- Fixed an interpolation code bug during demo playback that was resulting in view jitter
- Added several TF specific game events to SourceTV auto director logic
- Increased the average shot length by 2 seconds
Marraskuu 27, 2007
Source Engine
- Fixed surround sound not working properly when running Windows Vista
- SourceTV relay proxies can record demos now with tv_autorecord 1
- Fixed jittery demo playback
Marraskuu 21, 2007
Source Engine
- Took a more aggressive approach to solving the exploit that would allow players to get underneath terrain in Team Fortress 2
- Fixed a regression with walking on terrain in Half-Life 2: Episode Two
SourceTV
- Fixed building bone merge cache from dormant entities. Fixes weapons in SourceTV attached to wrong bones
- Pass over spectator UI and scoreboard in SourceTV mode, disabled/changed some VGUI elements
- ALT will switch to Auto-Director mode in SourceTV
Marraskuu 20, 2007
Team Fortress 2
- Changed some networking code to help alleviate the lagouts some clients are experiencing
- Added sv_pure to the server, currently defaults to off. Type "sv_pure" in the console to get the full description
- Added DoAskConnect command to serverplugin sample
- Added server log entries for: Round_Start, Round_Setup_Begin, Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate, Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start, Mini_Round_Win, and Mini_Round_Length
- Server log entries for Round_Win and level changes will now detail the team scores and player counts
- Updated server log entries for flag captures to detail the number of captures and the tf_flag_caps_per_round value
- Removed some legacy math convars for turning off SSE/MMX
- Fixed terrain collision bug that allowed players to get under the terrain in some maps
- Fixed jump/taunt exploit
- Fixed Windows dedicated server running in -console mode moves its window to the front instead of the back upon startup
- Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious
- Fixed an error when updating name of 32nd player on server
- Fixed extra ascii 0x01 character at the beginning of " connected" console spew
- Fixed a bug that could cause a slight delay on engine startup
Marraskuu 15, 2007
Source Engine
- Fixed a bug in networking that would cause long stalls (up to 10 seconds) when a split packet would not be reassembled properly, which forced a full update to all clients
- General optimization to tracelines
- Fix for broken .dem file playback
- Added backward compatibility code to allow demos recorded with protocol 12 to continue to be playable under protocol version 13
- When showing "WARNING: Connection Problem", now indicate the number of seconds remaining before an auto-disconnect will occur
- Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time
Team Fortress 2
- Fixed exploit where spectators could spawn into the world without actually joining a team
Hydro map changes
- Fixed an exploit that would allow players to jump out of the map
Granary map changes
- Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture
- Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum
- Minor visual tweaks to the BLU side between capture points 2 and 3
- Clipped off a super high (demo pipe jump) perch in the middle area
- Increased base round timer to 10 minutes
- Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route)
- Minor changes to lighting in the middle area
- Moved the middle spawn points farther forward (saves 6-7 seconds off a Heavy's run from this spawn to enemy capture point 2)
- Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds)
- Fixed material alignment and model interpenetration issues in home spawn rocket rooms
SourceTV
- Increased default bandwidth rate from 5 to 8 KB/sec for spectator clients
- Increased SourceTV demo buffer size for table class descriptions from 64 to 96KB. Team Fortress 2 was running over this
- Performance improvement for copying unreliable data buffers to SourceTV clients
- Updated the list of events in TF2 tagged for the director to play
Marraskuu 7, 2007
- Improved paged pool memory tracking
- Fixed crash on importing spray logo that claimed to be a valid jpeg file, but wasn't
- Fixed Medic's uber-charge stats tracking
- Fixed a bug in scoring Engineer building destruction
- Engineers no longer earn points for using their own teleporters
- Freezepanel hud improvements now trigger on usage of the "jpeg" command
- Fixed Spies exploit enabling them to attack while disguising, without losing disguise
- Fixed Spies being able to attach sappers through thin walls
- Fixed several melee weapon switching exploits
- Fixed exploit that allowed players to teleport with the intelligence
- Fixed a client crash related to MP3 playing
- Improved client handling of stats when a connection couldn't be made to the stat servers. Fixes several cases of stat loss
Marraskuu 1, 2007
Team Fortress 2
- Fixed a performance regression
Lokakuu 31, 2007
Team Fortress 2
- Fixed crash when viewing some HTML MOTDs
Lokakuu 31, 2007
Team Fortress 2
- Fixed problems with 3d sound in surround mode for some Audigy X-Fi users
- Medigun no longer continues to heal enemy Spies who have lost their disguise
- Fixed a weapon switching exploit that allowed Snipers to fire slightly faster than intended
- Tweaked shadow filtering to make shadows look more smooth
- Fixed Server Plugin "StartQueryCVarValue" falsely returning CvarNotFound for cvars that did exist
- Fixed crash in HTML control in IE7 on page load, most often seen in the server Message of the Day
- Fixed small memory leak in HTML controller
- Made HTML output more compatible with new XHTML document styles
- Fixed physics crash involving bad ragdoll friction values
- Fixed detail sprite fading
- Added anti-bunny hopping code
Lokakuu 31, 2007
Team Fortress 2
- Fixed problems with 3d sound in surround mode for some Audigy X-Fi users
- Medigun no longer continues to heal enemy Spies who have lost their disguise
- Fixed a weapon switching exploit that allowed Snipers to fire slightly faster than intended
- Tweaked shadow filtering to make shadows look more smooth
- Fixed Server Plugin "StartQueryCVarValue" falsely returning CvarNotFound for cvars that did exist
- Fixed crash in HTML control in IE7 on page load, most often seen in the server Message of the Day
- Fixed small memory leak in HTML controller
- Made HTML output more compatible with new XHTML document styles
- Fixed physics crash involving bad ragdoll friction values
- Fixed detail sprite fading
- Added anti-bunny hopping code
Lokakuu 25, 2007
Team Fortress 2
- Improved compatibility for direct sound
- Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades
- Improved autobalance calculation code when determining who to switch
- Improved networking compatibility for some routers
- Fixed a crash during level init related to model loading
- Fixed issues on Dustbowl and Hydro that could occur when a server emptied in the middle of a round
- Fixed a bug in the clientside player avoidance code, and smoothed it a little more
- Further crash fixes related to paged pool memory usage
- Fixed scoreboard team scores label getting cut off
- Engineer buildings now explode when the Engineer dies during sudden death
- Fixed a spy backstab exploit where you could stab a player who was not facing away from you
- Fixed flailing at the low end of the cloak meter when the player gets uncloaked automatically
- Fixed texture detail level setting "Very high" not being preserved
- Improved various error messages, and added links to steampowered support pages
- Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in total score
- Fixed honeypot server problems
- Fixed a rare crash caused by a medigun losing its owner
- Fixed an exploit that allowed disconnected medics to continue ubercharging their target until they timed out
- TeamMenu now disables the spectate button if mp_allowspectators is zero
- Added a missing "cannot_be_spectator" localization string
- Re-added class count numbers above class buttons for non-zero classes, in addition to the class images
- Removed prefixes (tc_, ctf_, etc.) from map names in various places where they're printed
- Fixed some edge cases where grenades could go through player or buildings
- Fixed rocket/grenade explosions being able to impart damage through thin ceilings
- The Engineer's "build X" commands will now behave properly when bound directly to keys
Lokakuu 9, 2007
Team Fortress 2
- Improved driver checks for various cards that can have problems with specific driver versions
- Various updates to Russian and Polish localization
- Fixed loading screen and intro movie showing up on Windows Vista with full screen AA
- Spies can no longer reload their revolver while cloaked
- Demomen grenades now collide with players and Engineer buildings after the first bounce, but still won't explode on contact
- Improved startup network initialization to catch issues with server firewalls popping up in the background
- Fixed a sound corruption issue which could cause audio popping
- Fixed achievement storage issues that caused a problem with the Head of the Class achievement
Lokakuu 8, 2007
Team Fortress 2
- Fixed Heavy minigun exploit
- Team Goals panels stop appearing after you've played a map several times
- At map time limit, Sudden Death now only kicks in if teams are drawn
- Sudden Death only starts in CTF mode if both flags are at home
- Team Fortress 2 stats are only gathered when playing a real game
- Added the player class counts in the class selection dialog
- Various fixes to localized text
Lokakuu 5, 2007
Team Fortress 2
- Fixed certain crashes with paged pool memory
- Added a warning for when paged pool memory is low
- Fixed some prediction errors with player avoidance
- Fixed columns and row bunching up in server browser
- Fixed a rare bug where the wrong launcher.dll was being used to launch the game
- Fixed teleporter/spawn doorway exploit
Lokakuu 2, 2007
Team Fortress 2
- Added "Very High" texture resolution option
- Added "Minimal HUD" option to Options->Multiplayer
- Fixed headshots not always registering for crouched players
- Fixed player interpolation bug that caused jittery player animation in some cases
- Fixed rare crash when players exited water
- Fixed server crash related to Spy sappers
- Fixed overlapping UI elements in Options->Video->Advanced
- Fixed non-English language text overlapping in a few places
- Fixed players being able to use spectator points in dustbowl that were not in play
- Removed "listdeaths" command that could be abused by clients
Syyskuu 28, 2007
Team Fortress 2
- Added option to change Field-of-view, between 75 & 90, from the Options->Multiplayer tab
- Added option to disable Player sprays
- Fixed flamethrower hit detection
- Increased flamethrower damage at point blank range
- Demoman grenades (not stickybombs) no longer explode on contact after the first bounce
- Fixed a startup crash
- Fixed a case where players could get stuck in tc_hydro
- Fixed player movement prediction errors
- Fixed third-person sniper aim animation not matching player's view exactly
- Fixed achievements and stats being awarded when watching other player's demos
- Fixed rare server crash due to data corruption in networking
- Fixed a case where some sounds had incorrect volumes
Syyskuu 27, 2007
Team Fortress 2
- Added Team Fortress 2 events and cameras to SourceTV
- Fixed memory fragmentation crash
- Fixed prediction error that caused jittery sticky bomb launcher behavior
- Fixed rare crash when creating muzzleflashes
Syyskuu 26, 2007
Team Fortress 2
- Fixed a crash with ATI cards running on Vista
- Fixed a networking problem that could cause a crash certain types of home networking hardware with out of date firmware installed
- Fixed a networking problem that could cause some animation jittering
- Fixed bug causing incorrect .dem files to be written (all files after first .dem file would be corrupted)
- Fixed bug with placement of teleporters that could result in players being unable to move
- Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a number of ways if this is on
- Fixed some truncated strings in the destroy menu
- Spectators can now see all player classes in the scoreboard
- When a round finishes, if there's less than 5 minutes left on the timelimit, the server now goes ahead and switches level right away, instead of going into Sudden Death
- The affinity of the main thread is not set explicitly for dedicated servers. This will properly load balance multiple instances of the dedicated server running on a multi-processor machine. The affinity is still set to CPU 1 for clients and listen servers
- Fixed crash on startup
- Fixed crash caused by .dlls being loaded from the user's path, instead of from the install directory
Syyskuu 21, 2007
Team Fortress 2
- Removed background map due to incompatibilities
- Optimized sound system
- Fixed a Direct3d device restore problem causing crash and/or black screen
- Fixed Windows Vista crash bug
- Fixed achievement manager crash
- Fixed occasional sniper zoom crash
Syyskuu 20, 2007
Team Fortress 2
- Linux Dedicated Server beta release
- Fixed not being able to issue rcon commands with empty strings like: rcon sv_password
- Fixed refresh rate video mode issue
- Fixed crash on opening the scoreboard after having changed between windowed and fullscreen
- Fixed a hitch problem related to mouse updates happening too frequently
- Fixed sentry muzzleflashes not drawing unless sentry was near the map origin
- Fixed a crash during loading while starting the game in fullscreen mode
- Disabled the loading of background maps
- Exploit fix related to "join_team"
Päälähde
Team Fortress 2 Client
- Removed TF2 achievement console commands
Team Fortress 2 Server
- Fixed clients being able to trigger sv_soundscape_printdebuginfo on the server
- Fixed potential "nuke" exploit in rcon subsystem
Huhtikuu 29, 2008
Source Engine
- Improved particle performance on multi-core machines
- Added FOV slider to Options | Video | Advanced for all games (moved there from TF2's multiplayer options)
- Fixed surround sound initialization problems with new speaker modes defined in Vista
Team Fortress 2
- Added Goldrush
- Added Character Info and Loadout to the main menu
- Added 39 Medic achievements
- Added unique Medic items:
--> The Blutsaugher, The Kritzkrieg, and The Ubersaw
- Added new attack animations to most melee weapons
- Added new speech for the Heavy and Demoman
- Added Stopwatch mode to Tournament mode
--> Automatically used on Attack/Defense maps
- Teleporter effect no longer shows up on invisible or disguised Spies
- Spies disguised as their own team can now capture control points
- Increased force taken by pipebombs by bullets and explosions
- Target ID hud is now colored red or blue to match the spectator target
- Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts
- Fixed exploit where clients could start benchmark mode on servers
- Fixed drowning exploit that allowed players to regenerate health
- Fixed reload exploit that allowed plays to fire instantly after switching weapons
- Fixed flamethrower bug where a player flush against a wall couldn't be lit on fire from the front
- Fixed invulnerability overlay not drawing if the invuln player was previously on fire
- Fixed "times used" entry in teleporters maxing out at 32
- Fixed rare client crash on level change during control point capturing
- Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements
- For mapmakers:
--> Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
--> Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
--> Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules
--> Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint
- Granary
--> Added setup time logic, and gates to the middle
--> Fixed an overlay alignment bug on one of blue's gate signs
--- Minor lighting fixes in red/blue spawns
- 2Fort
--> Added medium ammo and health to basement hallways
--> Added small ammo and health to top of spiral
--> Fixed a clip brush exploit outside blue sniper deck
--> Fixed number "2" overlay on front of red base not being assigned to the brush face
Portal
- Fixed a rare crash related to bone setup
Huhtikuu 2, 2008
Team Fortress 2
- Fixed Linux dedicated server crash on map change
Huhtikuu 1, 2008
Team Fortress 2
- Added Custom Tab explanation dialog to be shown the first time the server browser is opened
- Changed Medigun Ubercharge meter to drain faster for each target that still has Ubercharge beyond your current target. This means there is a penalty for having multiple people being Ubercharged at one time
- Fixed crouch-jump exploit that allowed players to get outside of the world
- Fixed bad characters in the chat string when achievements are announced in languages other than English
- Fixed a few instances of truncated text in the menus and dialogs for languages other than English
- Fixed problem that was preventing some dedicated servers from uploading gamestats
- Fixed scoring bug during Sudden Death when the map timelimit is triggered
- Added the string "(extra slot was added for SourceTV)" when maxplayers is increased for SourceTV
Maaliskuu 20, 2008
Team Fortress 2
- Updated versions of CP_Dustbowl, CP_Badlands, and CTF_Well with several exploit fixes
- Fixed Linux build not handling FCVAR_REPLICATED and FCVAR_NOTIFY cvars correctly
- Plugged an exploit where the server could send executable code to the client
- Fix client crash on exit while processing game stats
- Updated the Stats Summary screen to remember your previous selections each time you open the menu and while changing levels
- Added mp_stalemate_at_timelimit ConVar for server admin to allow SuddenDeath when mp_timelimit hits on non-Valve maps
- Updated CTF mode to remember the player who stole the intelligence from the enemy base and reward that player if the flag is captured by someone else
- Replace underscores in map names with spaces so custom maps with names like cp_gravel_pit will show as "GRAVEL PIT"
- Hitting F4 while the tournament mode "Ready" countdown is active won't automatically set a team to "Not Ready"
- Fixed auto-screenshots not being taken at the end of the map during tournament mode
- Fixed gates being closed during the pre-round time during tournament mode
- Fixed GetDynamicBaseline crash
- Fixed rare animation triggered sound crash
Maaliskuu 13, 2008
Team Fortress 2
- Fixed Linux dedicated server map load problems on certain Athlon processors
Maaliskuu 6, 2008
Team Fortress 2
- Removed sv_alltalk from the list of convars that affect custom server tags
- Fixed Demoman grenades not hurting the shooter if fired at point blank range against a target
- Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended
- Fixed Sudden Death "seconds have passed" string not including the amount of seconds that have passed
- Fixed Internet and Custom tabs in the Server Browser not correctly displaying the server information for servers when going back and forth between the two tabs
- Updated the URL used for the "Click for more info on custom servers" link on the Custom tab
- Fixed a crash for a sound channel getting created without wavedata
- Fixed Setup timer not showing the correct percentage in the circular progress bar
- Fixed being able to enter a "spectate" command in the client console to join team Spectator when mp_allowspectators is set to 0
- Fixed SourceTV servers not being displayed in the Spectate tab for servers with custom server tags
- Fixed servers with maxplayers <= 24 that are running SourceTV having the "increased_maxplayers" tag added for their server
- Added mp_tournament_restart command to be used with Tournament Mode (mp_tournament). This can be used at any time to return to the "Waiting for Teams" state
- When a tournament match ends it now returns to the "Waiting for Teams" state
Helmikuu 29, 2008
Team Fortress 2
- Fixed Internet and Custom tabs in the ServerBrowser not correctly displaying the server info when going back and forth between the two tabs
Helmikuu 28, 2008
Added "Custom" tab to the server browser
- Servers can now specify metatags describing the custom rules they've adopted
- Players can use tag filtering to find servers running the custom rules they want to play
- Added options for servers who want to become custom games: Disable critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24
Initial release of Tournament mode (mp_tournament)
- UI for handling team naming, ready mode, and win results
- Disables team player limits, autobalancing, and intermission
Class balancing
- Reduced Soldier's maximum rocket reserve ammo from 36 to 16
- Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
- Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24
General
- Added protection against voice command spamming. Dramatic reduction in teleporters needed
- Fixed mp_timelimit ending the map during the middle of a round on maps like Dustbowl and GravelPit
- Fixed "lastdisguise" command not remembering if you were disguised as your own team
- Added "Toggle Disguise Team" binding in Options->Keyboard to toggle the disguise team for the Spy's PDA
- Changed PDA menus to accept keys bound to "slot1", "slot2", etc., and "slot10" cancels
- Fixed Spectator targetID not using team colors
- Changed team autobalance code to not balance the teams when the active round timer shows less than 60 seconds
- Fixed "-maxplayers" on the command line not correctly setting the maxplayers value for the server
- Fixed Badlands never having Sudden Death triggered
- Fixed Engineer being able to detonate buildings that are being sapped
- Changed Engineer buildings to detonate when a player disconnects instead of blinking out
- Fixed potential client crash for players being healed by a Medic or dispenser
- Made several improvements to server-side stat reporting (not related to individual player stats)
Helmikuu 19, 2008
Team Fortress 2
- Fixed Badlands exploits and missing textures
- Fixed tv_enable resetting maxplayers value
- Fixed a case where a spy stabbing from the front of a player would score a backstab
- Fixed stats being reported incorrectly for some players
- Dropped weapons now replenish half of your max ammo when picked up
- Added exec'ing a cfg\.cfg file on the client when you select a class to play (for real this time!)
- Reverted mp_forcecamera changes from previous release and set TF2 default back to 1
Helmikuu 15, 2008
Team Fortress 2
- Fixed server crash with mp_forcecamera set to 1 (reverted to pre-release behavior)
- Fix stat records sometimes being attributed to the wrong class
- Fixed the SourceTV changes not working unless servers launched with +tv_enable 1 in the command line
- Game server will now try 32 sequential ports to start up on if they are all originating on the same machine. Previously it would stop at 10
Helmikuu 14, 2008
Source Engine
- Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly
- Optimized some particle systems to improve performance on some hardware configurations
- Player stats are now sent up as they change, rather than when the player dies
- Improved playback of sub-frame sounds
- Fixed a crash caused by alt-tabs during map load
- Eliminated unnecessary temporary memory allocation in scenefilecache
Team Fortress 2
- Badlands released
- Changes to Dustbowl
--> Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire
--> Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the "ceiling" clip
--> Fixed a gap behind stage 1, cap 1 house
--> Fixed a high perch on stage1 cap1 house roof
--> Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier)
--> Fixed a few places where rockets/demoman pipes could pass through non-solid models
--> Sealed up a gap over stage1 lower startgate
--> Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them
- Changes to Capture the Flag Well
--> Fixed trains not starting on map spawn
--> Removed cap association from red spawns that were spamming console
- Changes to Granary
--> Removed spawn timing advantage from the middle (from -3 to 0)
--> Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe)
--> Fixed a few places where players could get stuck between containers and silos
--> Adjusted playerclips on red container that made it appear like players were floating
- Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit
- Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events
- Added flamethrower "sizzle" sound when the Pyro is hitting a target
- Updated explosion debris to be a bit darker
- Fixed idle players not being kicked from the server if mp_allowspectators was set to 0
- Added ctf_well to the default mapcycle.txt file
- Added ctf_well to the default motd.txt file
- Fixed floor tile material type
- Fixed some weapon damage info missing from TF2 game stats
- Made some small changes to the Demoman viewmodel that were causing performance problems
- Added exec'ing a .cfg file on the client when you select a class to play.
- Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.
- Added server log entry for buildings destroyed by their owner
- Fixed sentry gun shadows being clipped
- Updated glass material
SourceTV
- SourceTV now uses a hidden slot on the game server. This allows for 24 player servers to also have a SourceTV proxy connected to it
- Fixed Pyro's flamethrower flames not showing up in SourceTV
Tammikuu 25, 2008
Team Fortress 2
- Added new capture the flag map CTF_Well
- Added Spanish map descriptions
- Added new option to auto-save a scoreboard screenshot at the end of a map to the Multiplayer->Advanced dialog
- Added more particle optimizations for mid range and low end hardware
- Updated CP_GravelPit to fix all known exploits and changed the scoring method to score per capture rather than per round
- Updated "nextlevel" CVAR to trigger a changelevel at the end of the current round (not mini-round)
- Fixed SourceTV demo recording problem
- Fixed mp_stalemate_enable not preventing Sudden Death mode on some maps
- Fixed a couple cases where player stats were not being recorded correctly
- Fixed some log entries being truncated
- Fixed crash caused by trying to import a custom player spray
- Removed the "Reset Stats" button from the Player Stats screen
Tammikuu 15, 2008
Team Fortress 2
- Fixed medigun effect not being removed if the medic changed class while healing
- Fixed being able to zoom too quickly after firing a zoomed shot
Tammikuu 14, 2008
Team Fortress 2
- Added new option for medigun beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
- Added new option for the sniper rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot
- Added "nextlevel" server cvar. If set to a valid map name, server will change to that map during the next changelevel
- Fixed PerfUI being used as a type of wall-hack on servers without sv_cheats set to 1
- Reduced Granary spawn advantage for capping the middle point
- Fixed players turning into "Scout" model after lagouts (and a variety of related issues, such as disappearing doors)
- Fixed obscure crash related to resolution changing
Tammikuu 7, 2008
Team Fortress 2
- Added an option in the Options->Multiplayer dialog to filter custom game files being downloaded from servers
- Fixed cases where ragdolls were falling through the world
- Graphics optimizations for mid and low end hardware
- Fixed players blocking doors in Well
- Fixed engineer building in exploit areas on final caps in Well
- Increased starting round timer to 10 minutes in Well
Joulukuu 31, 2007
Team Fortress 2
- Fixed "CUtlLinkedList overflow!" crash
- Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
- Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
- Fixed sniper quick-switch exploit allowing them to avoid zoom/unzoom times
- Fixed an exploit allowing players to spawn into the enemy territory at the start of a round
- Fixed syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations
- Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black
Joulukuu 22, 2007
Team Fortress 2
- Fixed an audio problem in the previous update where sound corruption could occur on some systems
Joulukuu 21, 2007
Team Fortress 2
- Restricted sound engine updates to a max of 100fps
- Fixed the problem with mp_maxrounds not correctly counting the number of rounds for Dustbowl after the scoring change
- Fixed cloaked/disguised/disguising spy reporting his achievements to everyone else
- Added the ability for servers to have map-specific .cfg files in the cfg folder (missed in yesterday's release notes)
Joulukuu 20, 2007
Team Fortress 2
- Sudden Death mode is now a server option (a convar) and defaults to OFF
- Sapped buildings now take slightly less damage from the Spy who sapped them
- The Medic's Medigun now charges at an increased rate during Setup time, to remove the need for self-damage grinding
- Fixed an rcon/console command that could cause server crashes
- Prevented players from playing the "civilian" class
- Prevented players from hiding their name in the scoreboard
- Fixed exploit where the Medigun UberCharge wouldn't drain if you switched weapons
- Fixed decals not being correctly applied to the world in some cases
- Fixed critical bullet tracers not being visible to players other than the firer
- Fixed first person spectator view of the Spy watch not showing the correct cloak value
- Fixed the teleporter's player shaped particles not drawing
- Fixed the flamethrower stuttering when firing directly into a building
- Fixed a rare crash that can happen when a player being healed leaves the server suddenly
- Fixed rocket trail effects sometimes existing permanently in world
- Added effects to players when they earn an achievement, visible to other players nearby
- Tweaked achievement HUD fonts and color palette for more readability
- Improved stat gathering for map play times to increase accuracy
- Improved stat gathering around draws to better understand why they're occurring
- Fixed occasional misreporting of syringe gun & fireaxe damage distances to the stats system
- Fixed an occasional crash caused by an achievement not being found during a game announcement
Dustbowl
- Now waits until either team wins fully before changing to another map on server timelimit expiring
- Teams now score a point per captured control point, rather than per sub round
- Prevented Demomen being able to launch grenades into the stage three alleys while standing at the final cap point
- Fixed gaps in stage gates that allowed snipers to kill defenders during setup
- Fixed several model and brush perch exploits in stage three
- Added stair access to the upper area in stage three after the first cap
- Limited line-of-sight at the first control point in stage 3 to remove a griefable sniper spot
Source Engine
- Fixed some audio buffer support issues with Vista
- WorldVertexTransition under dxlevel 80 + 81 now correctly uses vertex alpha to blend the two textures
- Improved the console in the graphical UI version of the dedicated server
SourceTV
- Relay proxies can now record demos now with tv_autorecord 1
- Fixed an interpolation code bug during demo playback that was resulting in view jitter
- Added several TF specific game events to SourceTV auto director logic
- Increased the average shot length by 2 seconds
Marraskuu 27, 2007
Source Engine
- Fixed surround sound not working properly when running Windows Vista
- SourceTV relay proxies can record demos now with tv_autorecord 1
- Fixed jittery demo playback
Marraskuu 21, 2007
Source Engine
- Took a more aggressive approach to solving the exploit that would allow players to get underneath terrain in Team Fortress 2
- Fixed a regression with walking on terrain in Half-Life 2: Episode Two
SourceTV
- Fixed building bone merge cache from dormant entities. Fixes weapons in SourceTV attached to wrong bones
- Pass over spectator UI and scoreboard in SourceTV mode, disabled/changed some VGUI elements
- ALT will switch to Auto-Director mode in SourceTV
Marraskuu 20, 2007
Team Fortress 2
- Changed some networking code to help alleviate the lagouts some clients are experiencing
- Added sv_pure to the server, currently defaults to off. Type "sv_pure" in the console to get the full description
- Added DoAskConnect command to serverplugin sample
- Added server log entries for: Round_Start, Round_Setup_Begin, Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate, Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start, Mini_Round_Win, and Mini_Round_Length
- Server log entries for Round_Win and level changes will now detail the team scores and player counts
- Updated server log entries for flag captures to detail the number of captures and the tf_flag_caps_per_round value
- Removed some legacy math convars for turning off SSE/MMX
- Fixed terrain collision bug that allowed players to get under the terrain in some maps
- Fixed jump/taunt exploit
- Fixed Windows dedicated server running in -console mode moves its window to the front instead of the back upon startup
- Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious
- Fixed an error when updating name of 32nd player on server
- Fixed extra ascii 0x01 character at the beginning of " connected" console spew
- Fixed a bug that could cause a slight delay on engine startup
Marraskuu 15, 2007
Source Engine
- Fixed a bug in networking that would cause long stalls (up to 10 seconds) when a split packet would not be reassembled properly, which forced a full update to all clients
- General optimization to tracelines
- Fix for broken .dem file playback
- Added backward compatibility code to allow demos recorded with protocol 12 to continue to be playable under protocol version 13
- When showing "WARNING: Connection Problem", now indicate the number of seconds remaining before an auto-disconnect will occur
- Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time
Team Fortress 2
- Fixed exploit where spectators could spawn into the world without actually joining a team
Hydro map changes
- Fixed an exploit that would allow players to jump out of the map
Granary map changes
- Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture
- Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum
- Minor visual tweaks to the BLU side between capture points 2 and 3
- Clipped off a super high (demo pipe jump) perch in the middle area
- Increased base round timer to 10 minutes
- Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route)
- Minor changes to lighting in the middle area
- Moved the middle spawn points farther forward (saves 6-7 seconds off a Heavy's run from this spawn to enemy capture point 2)
- Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds)
- Fixed material alignment and model interpenetration issues in home spawn rocket rooms
SourceTV
- Increased default bandwidth rate from 5 to 8 KB/sec for spectator clients
- Increased SourceTV demo buffer size for table class descriptions from 64 to 96KB. Team Fortress 2 was running over this
- Performance improvement for copying unreliable data buffers to SourceTV clients
- Updated the list of events in TF2 tagged for the director to play
Marraskuu 7, 2007
- Improved paged pool memory tracking
- Fixed crash on importing spray logo that claimed to be a valid jpeg file, but wasn't
- Fixed Medic's uber-charge stats tracking
- Fixed a bug in scoring Engineer building destruction
- Engineers no longer earn points for using their own teleporters
- Freezepanel hud improvements now trigger on usage of the "jpeg" command
- Fixed Spies exploit enabling them to attack while disguising, without losing disguise
- Fixed Spies being able to attach sappers through thin walls
- Fixed several melee weapon switching exploits
- Fixed exploit that allowed players to teleport with the intelligence
- Fixed a client crash related to MP3 playing
- Improved client handling of stats when a connection couldn't be made to the stat servers. Fixes several cases of stat loss
Marraskuu 1, 2007
Team Fortress 2
- Fixed a performance regression
Lokakuu 31, 2007
Team Fortress 2
- Fixed crash when viewing some HTML MOTDs
Lokakuu 31, 2007
Team Fortress 2
- Fixed problems with 3d sound in surround mode for some Audigy X-Fi users
- Medigun no longer continues to heal enemy Spies who have lost their disguise
- Fixed a weapon switching exploit that allowed Snipers to fire slightly faster than intended
- Tweaked shadow filtering to make shadows look more smooth
- Fixed Server Plugin "StartQueryCVarValue" falsely returning CvarNotFound for cvars that did exist
- Fixed crash in HTML control in IE7 on page load, most often seen in the server Message of the Day
- Fixed small memory leak in HTML controller
- Made HTML output more compatible with new XHTML document styles
- Fixed physics crash involving bad ragdoll friction values
- Fixed detail sprite fading
- Added anti-bunny hopping code
Lokakuu 31, 2007
Team Fortress 2
- Fixed problems with 3d sound in surround mode for some Audigy X-Fi users
- Medigun no longer continues to heal enemy Spies who have lost their disguise
- Fixed a weapon switching exploit that allowed Snipers to fire slightly faster than intended
- Tweaked shadow filtering to make shadows look more smooth
- Fixed Server Plugin "StartQueryCVarValue" falsely returning CvarNotFound for cvars that did exist
- Fixed crash in HTML control in IE7 on page load, most often seen in the server Message of the Day
- Fixed small memory leak in HTML controller
- Made HTML output more compatible with new XHTML document styles
- Fixed physics crash involving bad ragdoll friction values
- Fixed detail sprite fading
- Added anti-bunny hopping code
Lokakuu 25, 2007
Team Fortress 2
- Improved compatibility for direct sound
- Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades
- Improved autobalance calculation code when determining who to switch
- Improved networking compatibility for some routers
- Fixed a crash during level init related to model loading
- Fixed issues on Dustbowl and Hydro that could occur when a server emptied in the middle of a round
- Fixed a bug in the clientside player avoidance code, and smoothed it a little more
- Further crash fixes related to paged pool memory usage
- Fixed scoreboard team scores label getting cut off
- Engineer buildings now explode when the Engineer dies during sudden death
- Fixed a spy backstab exploit where you could stab a player who was not facing away from you
- Fixed flailing at the low end of the cloak meter when the player gets uncloaked automatically
- Fixed texture detail level setting "Very high" not being preserved
- Improved various error messages, and added links to steampowered support pages
- Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in total score
- Fixed honeypot server problems
- Fixed a rare crash caused by a medigun losing its owner
- Fixed an exploit that allowed disconnected medics to continue ubercharging their target until they timed out
- TeamMenu now disables the spectate button if mp_allowspectators is zero
- Added a missing "cannot_be_spectator" localization string
- Re-added class count numbers above class buttons for non-zero classes, in addition to the class images
- Removed prefixes (tc_, ctf_, etc.) from map names in various places where they're printed
- Fixed some edge cases where grenades could go through player or buildings
- Fixed rocket/grenade explosions being able to impart damage through thin ceilings
- The Engineer's "build X" commands will now behave properly when bound directly to keys
Lokakuu 9, 2007
Team Fortress 2
- Improved driver checks for various cards that can have problems with specific driver versions
- Various updates to Russian and Polish localization
- Fixed loading screen and intro movie showing up on Windows Vista with full screen AA
- Spies can no longer reload their revolver while cloaked
- Demomen grenades now collide with players and Engineer buildings after the first bounce, but still won't explode on contact
- Improved startup network initialization to catch issues with server firewalls popping up in the background
- Fixed a sound corruption issue which could cause audio popping
- Fixed achievement storage issues that caused a problem with the Head of the Class achievement
Lokakuu 8, 2007
Team Fortress 2
- Fixed Heavy minigun exploit
- Team Goals panels stop appearing after you've played a map several times
- At map time limit, Sudden Death now only kicks in if teams are drawn
- Sudden Death only starts in CTF mode if both flags are at home
- Team Fortress 2 stats are only gathered when playing a real game
- Added the player class counts in the class selection dialog
- Various fixes to localized text
Lokakuu 5, 2007
Team Fortress 2
- Fixed certain crashes with paged pool memory
- Added a warning for when paged pool memory is low
- Fixed some prediction errors with player avoidance
- Fixed columns and row bunching up in server browser
- Fixed a rare bug where the wrong launcher.dll was being used to launch the game
- Fixed teleporter/spawn doorway exploit
Lokakuu 2, 2007
Team Fortress 2
- Added "Very High" texture resolution option
- Added "Minimal HUD" option to Options->Multiplayer
- Fixed headshots not always registering for crouched players
- Fixed player interpolation bug that caused jittery player animation in some cases
- Fixed rare crash when players exited water
- Fixed server crash related to Spy sappers
- Fixed overlapping UI elements in Options->Video->Advanced
- Fixed non-English language text overlapping in a few places
- Fixed players being able to use spectator points in dustbowl that were not in play
- Removed "listdeaths" command that could be abused by clients
Syyskuu 28, 2007
Team Fortress 2
- Added option to change Field-of-view, between 75 & 90, from the Options->Multiplayer tab
- Added option to disable Player sprays
- Fixed flamethrower hit detection
- Increased flamethrower damage at point blank range
- Demoman grenades (not stickybombs) no longer explode on contact after the first bounce
- Fixed a startup crash
- Fixed a case where players could get stuck in tc_hydro
- Fixed player movement prediction errors
- Fixed third-person sniper aim animation not matching player's view exactly
- Fixed achievements and stats being awarded when watching other player's demos
- Fixed rare server crash due to data corruption in networking
- Fixed a case where some sounds had incorrect volumes
Syyskuu 27, 2007
Team Fortress 2
- Added Team Fortress 2 events and cameras to SourceTV
- Fixed memory fragmentation crash
- Fixed prediction error that caused jittery sticky bomb launcher behavior
- Fixed rare crash when creating muzzleflashes
Syyskuu 26, 2007
Team Fortress 2
- Fixed a crash with ATI cards running on Vista
- Fixed a networking problem that could cause a crash certain types of home networking hardware with out of date firmware installed
- Fixed a networking problem that could cause some animation jittering
- Fixed bug causing incorrect .dem files to be written (all files after first .dem file would be corrupted)
- Fixed bug with placement of teleporters that could result in players being unable to move
- Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a number of ways if this is on
- Fixed some truncated strings in the destroy menu
- Spectators can now see all player classes in the scoreboard
- When a round finishes, if there's less than 5 minutes left on the timelimit, the server now goes ahead and switches level right away, instead of going into Sudden Death
- The affinity of the main thread is not set explicitly for dedicated servers. This will properly load balance multiple instances of the dedicated server running on a multi-processor machine. The affinity is still set to CPU 1 for clients and listen servers
- Fixed crash on startup
- Fixed crash caused by .dlls being loaded from the user's path, instead of from the install directory
Syyskuu 21, 2007
Team Fortress 2
- Removed background map due to incompatibilities
- Optimized sound system
- Fixed a Direct3d device restore problem causing crash and/or black screen
- Fixed Windows Vista crash bug
- Fixed achievement manager crash
- Fixed occasional sniper zoom crash
Syyskuu 20, 2007
Team Fortress 2
- Linux Dedicated Server beta release
- Fixed not being able to issue rcon commands with empty strings like: rcon sv_password
- Fixed refresh rate video mode issue
- Fixed crash on opening the scoreboard after having changed between windowed and fullscreen
- Fixed a hitch problem related to mouse updates happening too frequently
- Fixed sentry muzzleflashes not drawing unless sentry was near the map origin
- Fixed a crash during loading while starting the game in fullscreen mode
- Disabled the loading of background maps
- Exploit fix related to "join_team"
Päälähde
Aihetta on muokattu: 01.05.2008 21:44
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