BFFI: Why did you start making TeamTalk?
Bjoern: When I started developing TeamTalk back in 2001 it was mainly to learn how
to write programs in C/C++. For fun I tried releasing TeamTalk to a
freeware-site to see if other people would find my program useful. Back then
TeamSound and TeamSpeak were the most widely used conferencing applications,
which is why I just called by application TeamTalk so people would know what
kind of application it was. Since then more and more users have started to
take notice of my application and I often get feedback from users who
request new features. I, however, don't have as much time as I would like to
develop on my application since I'm still studying at the university.
BFFI: What do you think on that you can do better than TeamSpeak and
Ventrilo?
Bjoern: I haven't played much around with TeamSpeak and Ventrilo but as far as I've
been able to dig up both TS and VT forward packets through the server
whereas each TeamTalk client broadcasts voice packets to all other users.
The drawback of broadcasting is that it puts the load onto the clients
instead of the server but has the benefit of lowering latency and no need
for a powerful server (weak clients can, however, enable forward though
server). Another nice feature in TeamTalk is the ability to position
participants using 3D sound, which is really nice if you have some good
head-phones.
BFFI: What kind of scenario of future you and TeamTalk have?
Bjoern: I've just released a so-called Voice Software Development Kit (SDK) which
allows developers to make their own voice client based on TeamTalk's engine.
Hopefully people will take notice of it and start enabling voice in their
applications instead of just instant messenging.
BFFI: In future do you make TeamTalk chargeable?
Bjoern: Nah, you're free to use TeamTalk as long as you don't charge people money
for using it.
BFFI: How long you made TeamTalk and how long you will make TeamTalk
Bjoern: I started developing TeamTalk back in 2001 and released the first version in
2002. You can download older versions here
I'm (hopefully) finishing my master degree in Computer Science this summer.
What happens then is hard to say but hopefully there'll still be time now
and then to write a few extra features.
BFFI: Are you making Linux client?
Bjoern: So far only about 10 users have requested a Linux version and since it'll
take a couple of weeks to write one it's not worth the effort.
Bjoern: When I started developing TeamTalk back in 2001 it was mainly to learn how
to write programs in C/C++. For fun I tried releasing TeamTalk to a
freeware-site to see if other people would find my program useful. Back then
TeamSound and TeamSpeak were the most widely used conferencing applications,
which is why I just called by application TeamTalk so people would know what
kind of application it was. Since then more and more users have started to
take notice of my application and I often get feedback from users who
request new features. I, however, don't have as much time as I would like to
develop on my application since I'm still studying at the university.
BFFI: What do you think on that you can do better than TeamSpeak and
Ventrilo?
Bjoern: I haven't played much around with TeamSpeak and Ventrilo but as far as I've
been able to dig up both TS and VT forward packets through the server
whereas each TeamTalk client broadcasts voice packets to all other users.
The drawback of broadcasting is that it puts the load onto the clients
instead of the server but has the benefit of lowering latency and no need
for a powerful server (weak clients can, however, enable forward though
server). Another nice feature in TeamTalk is the ability to position
participants using 3D sound, which is really nice if you have some good
head-phones.
BFFI: What kind of scenario of future you and TeamTalk have?
Bjoern: I've just released a so-called Voice Software Development Kit (SDK) which
allows developers to make their own voice client based on TeamTalk's engine.
Hopefully people will take notice of it and start enabling voice in their
applications instead of just instant messenging.
BFFI: In future do you make TeamTalk chargeable?
Bjoern: Nah, you're free to use TeamTalk as long as you don't charge people money
for using it.
BFFI: How long you made TeamTalk and how long you will make TeamTalk
Bjoern: I started developing TeamTalk back in 2001 and released the first version in
2002. You can download older versions here
I'm (hopefully) finishing my master degree in Computer Science this summer.
What happens then is hard to say but hopefully there'll still be time now
and then to write a few extra features.
BFFI: Are you making Linux client?
Bjoern: So far only about 10 users have requested a Linux version and since it'll
take a couple of weeks to write one it's not worth the effort.
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